1910s

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With my book's publication imminent and my return to the job market beginning to, if not loom, then at least creep up, it's time to think about what's next in terms of a research programme. I had been thinking of something to do with mystery aircraft, and indeed my next small research project, on scares during the First World War, was intended to be part of that. But after turning this idea over for a while, and trying to outline a grant proposal, I don't think this is quite viable, at least not by me, or not by me right now. It's either too big or too small. It's too big in the sense that to do mystery aircraft properly and bring out what is interesting about them, in the sense of speaking to larger historical questions, Britain is too narrow a compass: I really need to do a comparative study across all the English-speaking countries at a minimum, and ideally take in Europe as well, from the 1890s to the 1940s. It's too small in that I'm not sure that what is interesting about mystery aircraft scares is actually all that interesting: at least not interesting enough for a grant committee, and maybe not enough to warrant three years of my life plus a book. And the smaller I make the project, the less interesting it gets. There's probably a happy medium to be struck between these problems (okay, so I maybe don't need to include every single mystery aircraft wave from Australia to the United States, and let's be honest, how interesting is anything I do likely to be?) But perhaps I need to develop more as a historian first. Perhaps I need to step back a bit and look at the bigger picture.

What I am now thinking should be my next project is what I have termed the aerial theatre, the use of aviation spectacle to construct national identity and project national power. This is small enough, in that I can focus just on Britain's aerial theatre, while still drawing comparisons only when and where it is helpful. And it is big enough, in that there is a huge variety of topics I can pull into the aerial theatre concept, many of which I have long been interested in and would love an excuse to study in a more sustained way. Hendon is the prime example, both in its civilian phase under Claude Grahame-White before 1914, and its military phase under the RAF between 1920 and 1937. But I keep thinking of many, many things I could look at. Like Hendon, some of these were organised by civilians and some were organised by the military; some had only incidental civilian audiences, some had only incidental military purposes. The Daily Mail prizes, like the London-Manchester race in 1910. Grahame-White's 'Wake Up, England!' campaign, which toured seaside resorts in the summer of 1912. Empire Air Day, the RAF's 'at home' day in the 1930s. The Air Defence of Great Britain exercises between 1927 and 1931, held around London. Even combat operations, like Operation Millennium, could be considered aerial theatre: it was explicitly designed, in part, to be a media spectacle, to impress people at home and abroad with the power of Bomber Command. I could go on and on, and hopefully will (just not now).
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Since I'll be undertaking a research trip to the UK this November or so, I need to think about exactly what I'm going to do there. Giving a paper at the AHA is part of that process. That will hopefully help me formulate my approach or at least identify potential approaches to comparing airship, spy and invasion scares in the First World War. But I also need to nail down where I am going to go in a very physical and literal sense. This is because I want to get out of London for at least a week, to look at scares in a provincial area, and raid the local archives for civil defence files or personal diaries and so on (which of course I can supplement in the London archives). This is partly because it'd be nice to avoid the London-centric perspective for change, but also because I suspect that such fears could be as or even more intense in outlying areas -- particularly on the eastern coast facing Germany. I had been thinking somewhere like Hull, which was raided by Zeppelins on multiple occasions, or East Anglia which is the closest part to Germany and so an obvious (at least in the folk sense) place for a German invasion or raid. Both areas also had notable phantom airship sightings in 1913. So maybe there. Or maybe somewhere else.

I wondered if it there was perhaps a systematic way of gauging fears along the invasion coast, something better than throwing darts at a map. And it occurred to me that I might be able to use the British Newspaper Archive (BNA) for this. We're all used to n-grams by now, which are great for tracking the varying usage of words over time. Tim Sherratt's QueryPic does this for Australian newspapers based on the Trove Newspapers corpus; though there's nothing similar for BNA that I know of, you can manually extract the data yourself without it getting too tedious. What I am thinking of might be termed an n-map: an n-gram across space instead of across time. It's a very obvious thing to do, but I don't think I've seen it done for the databases I'm used to using. It's really just GIS (without an actual map). Or distant (newspaper and map) reading.

There's no publicly-available BNA API to make it possible to do this in an automatic way, but again it is actually not too difficult to use the BNA interface manually. This is because BNA has a very fine level of geographic discrimination: all newspapers in the database are allocated a place (e.g. Hull), a county (e.g. East Riding of Yorkshire) and a region (e.g. Yorkshire and the Humber). These appear as filters when you do a search, and listed beside each filter is the number of issues the search has thrown up for it. So you can just copy down the numbers into a spreadsheet to construct your own low-tech n-map (or n-gram, for that matter).

So now the question is, what keywords do I use? This is not completely straightforward, though neither does it have to be airtight. This is just back-of-the-envelope stuff, after all. After some experimentation, I ended up going with 'zeppelin'; 'invasion'; and 'spy'. (BNA automatically searches on plurals as well.) Here are the number of articles in the BNA for each keyword for each region, for the period 4 August 1914 to 11 November 1918.

regionzeppelininvasionspy
Borders, Scotland10592103
East Midlands, England269912972657
East, England530395354
Grampian, Scotland271018403429
London, England204148
Lothian, Scotland661432968
North East, England156911641690
North West, England510434086854
South East, England629569656
South West, England477739604917
Strathclyde, Scotland224207349
Tayside, Scotland236116083849
West Midlands, England852247856552
Yorkshire and the Humber, England598830755575

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I've just submitted an article for peer review, 'The airship panic of 1913: the birth of aerial theatre and the British fear of Germany on the eve of the Great War'. I'm not going to say where, since it will likely be rejected and I don't need to have a public record of my failures! But while this particular journal does allow self-archiving, it only allows authors to self-archive the pre-peer review version (which I dislike, but it's better than nothing) and then only if it is uploaded before the article is accepted. So in the unlikely event that it is accepted, I need to self-archive it now or not at all. So here it is, and here's the abstract:

In late 1912 and early 1913, people all over Britain reported seeing airships in the night sky where there were none. It was widely assumed that these 'phantom airships' were German Zeppelins, testing British defences in preparation for the next war. Conservative newspapers and patriotic leagues used the sightings to argue for a massive expansion of Britain's aerial forces, perceived to be completely outclassed by Germany's in both number and power. In many ways this panic was analogous to the much better known 1909 dreadnought panic, which took place at the height of the Anglo-German antagonism. But historians generally agree that 1913 was a time of détente between the two nations. Why, then, did Britons not only imagine that German airships were a potential threat, but imagine that they were actually flying overhead?

The answer lies in the persistence, despite improving relations, of the effects of earlier spy, invasion, and naval panics. When combined with an emerging aerial theatre, which used flying displays and aviation exhibitions to emphasise British weakness, instead of strength as with the older naval theatre, the result was the perfect Edwardian panic. The airship panic was simultaneously a spy panic, an invasion panic, and above all a naval panic: navalists argued that Germany, having lost the dreadnought race, was building Zeppelins at a furious rate in order to overcome British naval superiority, and that Britain was losing a new, aerial arms race of which it was barely even aware.

Also, since it worked so well before, I've decided to use open peer review while the article is undergoing closed peer review. If you feel like it, I'd appreciate your feedback (anonymously if you prefer) at Google Docs.

Either or both of these versions may be replaced or even disappear without notice, depending on what happens with the journal(s). Fingers crossed!

Flight, 22 March 1913, 341

This cartoon appeared in Flight in 1913.1 It's entitled 'In 1950' with the caption 'Flitting -- by the light of the Easter moon'.

Now, 'flitting' is a term used in Scotland and the north of England to mean moving house. It is, or at least was, a practice which happened much more often there than in the south. In fact, it was something of an annual tradition in Scotland, with 25 May in particular being Flitting Day. The Motherwell Times described the scene in an 1898 leading article:

The week that has about gone provides at least one field day in the year for a considerable proportion of our population. Some people must flit every year, and they are no sooner installed in their new diggings than they begin to cast their vision about in order to select the battle-ground of their next upheaval. Now may be seen the central figure of the show, the commander-in-chief of the whole operations, with whitewash in her hair, fire in her eye, and anathemas on her lips, careering wildly about, seeking for some devoted one which to explode her righteous indignation. The poor titular head of the house is altogether a secondary and quite unimportant individual, and if ever he has been prone to at any time think of himself as somebody in particular, it is about now that he gets the starch taken out, and he is made to realize that he is only small potatoes after all.2

There's an obvious gender aspect to this, and a less obvious class one too -- the poor were much more likely to rent their homes rather than own them, and so were much more likely to move about. This is evident in Flight's cartoon, too: although the flitting in 1950 is being done with the aid of a (not particularly realistic) aeroplane, it has patches on its wings and the passengers perched on the back are of humble appearance. What's more, it's not just any old flitting that is being done, but moonlight flitting: i.e. secretly moving house in the dead of night, in order to escape creditors and landlords.

What is the point of this cartoon? It doesn't seem to be any sort of topical reference, and it was published a couple of months before Flitting Day. Obviously it's not meant to be taken particularly seriously. There's probably a play on the other meaning of 'flitting', in the sense of the swift motion of small animals, particularly flying ones like birds and bats. But there is also a glance at Britain's airminded future, even if in a very lighthearted way, at the idea that aviation would become an integral part of British society, that Britons would naturally and instinctively turn to the skies, that even the poor would have access to aircraft. It's also perhaps a little satirical though, because -- at least in this respect -- becoming airminded has not fundamentally altered British society. People are still poor, still evade their debts, and still flit by moonlight; all the coming of flight has done is to change their mode of transportation.

  1. Flight, 22 March 1913, 341. []
  2. Motherwell Times, 3 June 1898, 2. []

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I heard today that my proposed paper for this year's Australian Historical Association conference has been accepted, so I'll be going to Brisbane and the University of Queensland in July. (Better winter than summer, the only time of year I've been previously, I'm quite sure.) The title and abstract are as follows:

Rumours of war: invasion, Zeppelin and spy scares in Britain, 1914-1918

Despite, or perhaps because of, the British government's tight control of war news, rumours competed with more authorised sources of information as people tried to make sense of the worldwide conflict they now found themselves in. One effect was to reconstruct the home front as a combat zone, under constant, if largely imaginary, attack from German spies, Zeppelins and even invaders. In this paper, I will explore the British public’s reaction to the threat of German attack during the First World War, primarily in the forms of rumours about invasion, bombing, and espionage.

This is part of my current research project. Well, I say 'current', but what with teaching, writing, and booking I haven't had much of a chance to work on it yet. So, in the time-honoured tradition of academia, I've committed myself to giving a talk about something I haven't done yet, essentially in order to force myself to at least start thinking about doing it. Let's see if this works.

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Getty Images has just announced an embed function, which makes it possible to very easily use images from their collections in blogs and other social media, while simultaneously maintaining Getty Images' rights and -- this is the really nice bit -- avoiding the use of unsightly watermarks. This is rightly being greeted with enthusiasm (though not so much by photographers), and I'll try to use it myself where possible. Even a quick search turns up many great historical images, some familiar, most not. (Basic tip -- to filter out stock photos, restrict your search to editorial images.)

But there are problems, too. Above is an example of a embed from Getty Images. It's from a lithograph by W. Walton of Day & Haghe, lithographers to the Queen, depicting 'Ariel, the first carriage of the Aerial Transit Company', and printed on 26 March 1843 by Ackermann & Co., Strand, London. But the only part of all that which is given in the Getty Images metadata is the title; the rest came from the Library of Congress's copy, which moreover has no usage restrictions at all (since it's long out of copyright) and shows the uncropped lithograph (admittedly, probably less desirable for a blog post). The only other information offered by Getty Images is that the date it was created was 1 January 1900, which is ludicrously incorrect.

We can't expect Getty Images to thoroughly research every image they hold, and an aeroplane flying over Egypt in the mid-19th century is kind of weird to begin with. But the problem of poor or incorrect Getty Images metadata is actually quite common.
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Under the terms of an agreement made in 1909 between the three main British aviation bodies, the Aeronautical Society of Great Britain concentrated on 'the scientific phases of the movement', the Aero Club of the United Kingdom was responsible for 'sporting and social aspects', and the Aerial League of the British Empire, the one I'm most interested in, took on 'the patriotic and propaganda' side of things.1 In terms of this propaganda role, I've usually tended to see the Aerial League as focusing more on fostering airmindedness among elites than the masses. After all, its ranks were filled with peers, solicitors, generals, journalists, politicians and other examples of the better-off classes of society.

But while this may be fair comment for the interwar League I'm starting to realise that this misrepresents the scope, or at least the ambition, of its activities before 1914. For example, in June 1910 it organised a very successful aeronautical exhibition in the grounds of the Crystal Palace, which ran for a couple of months. Claude Grahame-White's weekly aerial displays were the major drawcard, pulling in up to 10,000 spectators; according to Charles Gibbs-Smith, there were nearly riots when bad weather prevented flying.2 After hosting a luncheon for journalists to show them how the grounds had been adapted for aviation (including the construction of 'What is termed an "aerial cottage" -- that is to say, a cottage with an aeroplane shed attached and forming a part of the design'), Colonel H. S. Massy told them 'that the object of the league was to form a great central aeronautical institute with branches all over the country at which young men of small means would be able to qualify as airmen'.3 So although, as far as I know, this scheme was never attempted, there was at least an idea that it would be desirable to help those who could not otherwise afford to learn to fly.

The motive wasn't simply altruism, of course; it was to do with that other part of the Aerial League's remit, the 'patriotic'. As Massy further explained, 'if we, in this country, allowed the fatal drowsy sense of security born of freedom from foreign attack to gain the upper hand with us, we should not only be a laughing-stock, but an easy prey to our neighbours'.4 The same motivation presumably explains the Aerial League's patronage of a play entitled War in the Air, which premiered at the London Palladium on 23 June 1913. It was written by Frank Dupree, a journalist with the Standard who had flown with Gustav Hamel from Dover to Cologne in April, in an aeroplane which was donated to New Zealand by the Imperial Air Fleet Committee. Unfortunately, I haven't been able to locate any detailed descriptions of the plot in contemporary sources, although one London newspaper ridiculed its stage effects, claiming that 'Nothing [unintentionally] funnier has been seen on the veriety stage for years'.5 However, Andrew Horrall gives a useful précis in Popular Culture in London:

War in the Air, a play designed to arouse the nation to the hovering peril, whose cast included a young Noël Coward, detailed the heroics of Tommy Vincent the commander of Britain's fictional Central Aerial Station. As in many melodramas, female weakness caused the trouble. Vincent's fiancée had unwittingly allowed Britain's enemies to dupe his pilots into believing that the north-east coast was being invaded. As the British squadron headed north, the enemy's aircraft attacked Kent. Needless to say, such an evil, ungentlemanly ruse was discovered when the emboldened fiancée cabled a new warning and was avenged unsparingly as Vincent's planes destroyed the enemy fleet over Dover. These aerial battles were carried out between planes suspended on wires above the audience. Subsequent performances in Willesden and Shoreditch proved to Londoners that British pilots would protect them, from both air and seaborne invasions.6

It sounds like it combined elements of the invasion, naval and spy fiction of the period, which I would argue is quite characteristic; the airship panic earlier in the year -- in which Dupree's paper had played an enthusiastic part -- was much the same, and another airship play which opened a few months later, Sealed Orders, had a similar mix.7 I'm not sure if the Aerial League had any involvement in War in the Air beyond its patronage, and sending along representatives on opening night (as did the Imperial Air Fleet Committee).8 It doesn't appear to be mentioned in the minutes of the Aerial League's executive committee. But what was evidently its message -- the need for aerial preparedness -- certainly fit with the Aerial League's goals.
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  1. Flight, 4 September 1909, 532, 533. []
  2. The Story of the Air League 1909-1959 (Sidney-Barton, 1959), 5. []
  3. The Times, 7 June 1910, 12. []
  4. Ibid. []
  5. Quoted in New Zealand Herald (Auckland), 20 September 1913, 4. []
  6. Andrew Horrall, Popular Culture in London c. 1890-1918: The Transformation of Entertainment (Manchester and New York: Manchester University Press, 2001), 93. Horrall's main source is The Era, 28 June 1913, 19. []
  7. Ibid. [Correction: Horrall, Popular Culture in London, 93.] []
  8. The Times, 21 June 1913, 10. []

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[Cross-posted at Society for Military History Blog.]

Ottawa Evening Journal, 15 February 1915, 1

On 15 February 1915, the Winnipeg Evening Tribune's daily astrology column noted the unfavourable positions of Mars and Uranus:

The affliction of Mars this month is ominous of outrages against persons in power. A disaster that will shock the people living in cities is threatened.

Uranus foreshadows peril from aeroplanes or Zeppelins. National alarm from unexpected causes is presaged by the planets.1

Readers might indeed have been excused for being alarmed, for the previous evening, Ottawa, the Canadian capital, had been placed on high alert due to reports of aircraft approaching it from the United States border. While no attack actually eventuated, the omens were not good -- at least according to the McClure Newspaper Syndicate's anonymous astrologer.
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  1. Winnipeg Evening Tribune, 15 February 1915, 6. []

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A key element in any wargame is the scenario. It sets the boundaries in time and space of the simulation, as well as its initial conditions. For a historical wargame, a scenario might be the battle of Cannae, or the British and Canadian sectors at D-Day. Creating such scenarios involves researching orders of battle, contemporary maps, unit diaries, histories and so on. From this research flows the game map, units and the rules themselves. For a counterfactual and indeed retrofuturistic game of the knock-out blow such as I'm contemplating, there are by definition no historical events to draw upon. So where would I start?

One way is to just create a generic scenario, drawing on my own understanding of interwar airpower writing. The obvious one would be the classic knock-out blow scenario, with Germany launching a surprise attack on London, and a war lasting a few days. That has the advantage of being relatively unconstrained and easy to design, and fits in well with the microgame approach Philip Sabin recommends. And I may well do just that. But there's another way, which is to use some of the scenarios imagined during the interwar period itself.
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So, I want to construct a knock-out blow wargame. In my PhD/book, I define an ideal knock-out blow from the air as having six key characteristics. Three of these describe the attack itself: surprise, scale, and speed. Three describe what it destroyed: infrastructure, morale, and civilisation itself.

Starting with the attack, as this will define most of the actual mechanics of the game:

  • Surprise. An attack would be next to impossible to detect. Strategically, an attack would likely come without any warning; the aggressor would be able to time the offensive for maximum effect, and the defender would not be mobilised. Even if an attack is expected, incoming bombers could not be detected before crossing the border, which in the British case means that the best that could be done would be to mount inefficient standing patrols to try to intercept them before they reached London, or attempt to catch them on the way back after unloading their cargo. And even then, the bombers would be hard to find, and able to defend themselves very effectively. Bombers will be the most important units in the game, therefore; fighters might even be abstracted out into the combat system. Also, if the initial attack does not incapacitate, then the defender would be able to launch its own raids on the aggressor, so both sides will need to have bombers.
  • Scale. The aerial fleets involved would be massive compared with the strategic bombing campaigns of the First World War, maybe even those of the Second, with hundreds, thousands or even tens of thousands of bombers. Some of these could be commercial bombers, airliners converted to military use, which might be a bit less effective than purpose-built bombers, but not by much. The low interception rates mean also that there would be little wastage. So there might be a lot of units, though the tendency to fly en masse might mitigate this. It depends on the scale.
  • Speed. A knock-out blow would operate very quickly: months, weeks, perhaps even days. This factors into the length of a turn. An entire knock-out blow could be simulated in, say, 15 turns of a week or so. Note, however, that at this scale it would take much less than a turn for bombers to reach the target. So a strategic level game like this would not involve units flying around the map, but rather they would be committed in an abstract sense to a target or even a theatre. They might not even be represented as counters at all, but as a numeric force level, which moves up and down according to attrition or production (which could be a factor at this scale). You might not even need a map (though if there are multiple theatres it might help). So, quite abstract. An alternative would be to have a smaller scale game, simulating something like one day in the war, and turns being maybe two or three hours. Then you could do the more familiar, and perhaps more accessible, style of game with units moving around the map and opposing units trying to stop them. Another level would be the tactical one, fighters vs bombers. At this scale, a game might not be very different from the historical reality, since it is a given that interception has taken place. But bombers in formation would be much more capable of self-defence, even without escorts (which were generally not thought necessary).

Turning now to the effects of a knock-out blow, the question is whether to simulate these directly or abstractly. It would be possible in principle to simulate a nation's industries, communications, resources, ports and civilian morale, and the interdependencies between them. Attacking any of these would have knock-on effects, and eventually the cumulative damage would cause society to break down completely. At this point, if not before, effective resistance would cease and the knock-out blow has succeeded. Factories, power plants, ports, railway and road nodes, administrative centres, etc, could be marked on the map and selected as targets; civilian morale is obviously more abstract, but equally obviously attacking population centres would be the best way to attack morale. (Hello, London.) Alternatively, all these targets could be taken off the map and damage to each type tracked by moving a counter along a track. Much easier, though perhaps less fun. Again, it would probably depend on the scale of the game itself, and whether there is a map at all. Either way, some way of representing the knock-on effects would be needed; perhaps when damage to one target system reaches a certain level then damage could be added to all of them. A similar mechanism could be used to determine the degradation of a nation's fighting ability, with production falling off as the knock-out blow proceeds, for example. (Raids directly against the enemy air force could also be undertaken, which might degrade it more rapidly but at the cost of passing up an opportunity to bring a knock-out blow closer.) Or all of that could be emulated much more simply with a victory point system.

So this gives some idea of the considerations involved in designing a game simulating the knock-out blow, not as it would have been fought, but how it was thought it would have been fought. Some things have become clearer. The key thing is decide the scale of the game, since war looks different at different scales. This is why Philip Sabin's concept of nested simulations is useful: two or three games are better than one (at least if your goal is enlightenment rather than enjoyment). In this case, there's a strategic game with turns of a week or so, and a large-scale map or no map at all; an operational game lasting a day and with a map covering the parts of each combatant reachable by its opponent's air force; and a tactical game at a much smaller scale, with turns lasting seconds or minutes and units of individual aircraft, say. As I've suggested above, I think this tactical game would tell us less about the knock-out blow than the other ones, so henceforth I'll concentrate on the operational and strategic games.