1910s

1900s, 1910s, Aerial theatre, Before 1900, Books, Periodicals, Phantom airships, mystery aeroplanes, and other panics, Plays

The aerial theatre

Under the terms of an agreement made in 1909 between the three main British aviation bodies, the Aeronautical Society of Great Britain concentrated on ‘the scientific phases of the movement’, the Aero Club of the United Kingdom was responsible for ‘sporting and social aspects’, and the Aerial League of the British Empire, the one I’m […]

Ottawa Evening Journal, 15 February 1915, 1
1910s, Australia, Before 1900, Books, Periodicals, Phantom airships, mystery aeroplanes, and other panics, Pictures, Plots and tables

The air raid that didn’t

[Cross-posted at Society for Military History Blog.] On 15 February 1915, the Winnipeg Evening Tribune‘s daily astrology column noted the unfavourable positions of Mars and Uranus: The affliction of Mars this month is ominous of outrages against persons in power. A disaster that will shock the people living in cities is threatened. Uranus foreshadows peril

1910s, 1920s, 1930s, Air defence, Books, Civil defence, Collective security, Games and simulations, International air force, Nuclear, biological, chemical

Gaming the knock-out blow — III

A key element in any wargame is the scenario. It sets the boundaries in time and space of the simulation, as well as its initial conditions. For a historical wargame, a scenario might be the battle of Cannae, or the British and Canadian sectors at D-Day. Creating such scenarios involves researching orders of battle, contemporary

1910s, 1920s, 1930s, Games and simulations

Gaming the knock-out blow — II

So, I want to construct a knock-out blow wargame. In my PhD/book, I define an ideal knock-out blow from the air as having six key characteristics. Three of these describe the attack itself: surprise, scale, and speed. Three describe what it destroyed: infrastructure, morale, and civilisation itself. Starting with the attack, as this will define

1910s, 1920s, 1930s, 1940s, Books, Counterfactuals, Games and simulations

Gaming the knock-out blow — I

As I discussed recently, Philip Sabin’s Simulating War: Studying Conflict through Simulation Games (London and New York: Bloomsbury, 2012) is primarily about using wargames to understand past wars. This is sensible; apart from the obvious benefit of helping us to understand history better, there’s also the useful featurethat there are some facts to go on

1910s, Academia, Archives, Civil defence, Grants, Phantom airships, mystery aeroplanes, and other panics, Rumours, Tools and methods, Travel 2014

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I’ve been awarded a small grant by the University of New England to fund research into ‘Popular perceptions of the German threat in Britain, 1914-1918’. I’m very fortunate to have received this and very grateful. The basic idea is this: This project will investigate the British public’s reaction to the threat of German attack during

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